Thanks for the free tech support.
As far as Icarus goes, I was very pleased with its ability to handle very big events from the point of view of individual characters with different motives. I also liked the character action system (placing dice on Aspect cards), which encourages them to work together to increase the odds of success (a single character only has a 33% chance of success).
However, the star of the game is probably the Aspect card system. Being limited to what I could write on a 3×5 card kept the detail level low and the game moving fast. And I loved how I was encouraged to take actions that combined, removed, or replaced issues on Aspect cards instead of just adding new things to the tableau.
It worked really well for solo, I thought. I barely needed the oracles. The game system itself takes care of success/failure and the prompts given pushed the story along on its own without much help.
Would love to hear your thoughts on the system, having played it through.
Two other quick points:
* It might be useful to add a follower function to your site. I have one on mine, but couldn’t see any way to get notified of new posts on yours. I think it’s just a tick box in one of the admin settings pages.
* Looks like the link in your “O Solo Mayo” header is broken.