<\/p>\n
I used the Mutants & Masterminds 3rd edition Basic Hero’s Handbook to randomly roll up two superheroes. After watching\u00a0this video<\/a>, I decided it would be the best chance I had at using a robust superhero RPG system and actually getting past the character creation step. The other options I had considered were\u00a0Champions Complete<\/a>\u00a0and\u00a0Worlds in Peril<\/a>.<\/p>\n Using the Archetype system in the Basic Handbook (the\u00a0Mutants & Masterminds Third Edition Deluxe Hero’s Handbook<\/a>\u00a0uses a complex points system), I randomized all choices and created the following two heroes:<\/p>\n <\/p>\n Archetype<\/u>:\u00a0SPEEDSTER<\/b> Type<\/u>:\u00a0High-Spirited<\/b>\u00a0Str +1, Awe +1, Pre +1 (already added above)<\/p>\n Tough +0 Skill Areas<\/u> Advantages<\/u>: POWER SUITE<\/u>:\u00a0Courser<\/b> Super-Speed Attacks (Array) COMPLICATION: FAME<\/p>\n <\/p>\n Archetype<\/u>:\u00a0GADGETEER<\/b> Type<\/u>:\u00a0Thrillseeker\u00a0<\/b>Str +1, Fgt +1, Awe +2, Pre +1 (already added above)<\/p>\n Tough +0 Skill Areas<\/u> Advantages<\/u>: POWER SUITE<\/u>:\u00a0Gimmicks<\/b> COMPLICATION: DISABILITY<\/p>\n <\/p>\n I decided to make HERO 2, the GADGETEER, my primary PC. Inspired by the MYSTICISM Skill Area, I decided her Gimmicks were mystical in nature. Looking at her BUSINESS and INVESTIGATION Skill Areas, my first thought was a museum curator that had stumbled upon a powerful artifact, but since I had already run a\u00a0superhero museum caper<\/a>, I went with Art Gallery Owner.<\/p>\n Since her mask gives her Darkvision and Ultravision, I decided her DISABILITY was blindness.<\/p>\n <\/p>\n Inspired by Michael Lawing’s\u00a0Insane Cop : A B-Movie Slasher Solo RPG Campaign<\/a>, I decided to keep the GM emulation simple and to use the 2dFATE Oracle:<\/p>\n <\/p>\n Eloise Gamble is investigating the new artist Edward Kac, whose guerilla street art has a buzz unseen since Banksy. What sets him apart is the location of his art and how prolific he is. No one should be able to magically make art appear at the top of skyscrapers all over the country in a single day. Some think he is leading a massive team of artists working together with incredible logistical support. But when he personally negotiated a moderate contract with her gallery, he sure didn’t act like a guy that had access to that level of resources. He has a secret, and she’s going to find out what it is.<\/p>\n Eloise has her own secret. She is a wealthy and successful art gallery owner and operator that first gained attention for being blind. Why go into this business if you can’t even see the art you are displaying? The secret is that she CAN see, but only when wearing the magical suit she dons as the crimefighter FRACTAL.<\/p>\n Investigation 6 + Intelligence 4 + d20 = 28. Success.<\/span><\/strong><\/p>\n She succeeds in following his trail with the help of her Ultraviolet vision after adding some fluorescent additives to the floor wax used at her gallery, The Mandelbrot Setpiece, just before he had left “to work on a new exhibition.” He is at the top of the Murphy Building, working on a roof graffiti mural that he obviously plans to only be seen from above, which is where she is. The suit also gives her that power, as well as many others.<\/p>\n She flies closer and observes Edward moving at ridiculous speeds along the roof. When he stops long enough to be clearly visible, like a hummingbird stopping to drink nectar, he pulls a can of spray paint and quickly goes to work. With one hand he is spraying paint while the other hand spins with such speed that he is able to capture the airborne paint. Edward then swings the spinning hand like a maestro conducting an orchestra, laying it along the ground with perfect precision.<\/p>\nHERO 1<\/span><\/h4>\n
\nStr 2
\nSta 2
\nAgl 4
\nDex 3
\nFgt 4
\nInt 1
\nAwe 3
\nPre 3<\/p>\n
\nDodge +11
\nParry +10
\nFortitude +7
\nWill +6
\nClose Combat (Unarmed or Weapon) 4<\/p>\n
\nCHARM<\/b>\u00a0Persuasion 8, Insight 6
\nSWASHBUCKLING\u00a0<\/b>Acrobatic 8, Close Combat (weapon) 6<\/p>\n
\nDefault SPEEDSTER Advantages<\/b>\u00a0– Defensive Roll 3, Evasion, Improved Initiative 2
\nTeam Player<\/b>\u00a0– Set-Up, Teamwork
\nRelentless\u00a0<\/b>– Favored Foe (human minions), Takedown<\/p>\n
\nSuper-Speed: Immunity 2 (Friction Effects), Movement 3 (Wall-Crawling 2, Water Walking, Limited to while moving), Quickness 10, Speed 15<\/p>\n
\n\u2022 Full-Speed Punch: Damage 4 (Penetrating 6, Strength-Based)
\n\u2022 Punch Everyone: Damage 4 (Burst Area, Selective, Strength-Based)
\n\u2022 Tornado: Move Object 7 (Close Range, Cone Area)<\/p>\nHERO 2<\/span><\/h4>\n
\nStr 2
\nSta 2
\nAgl 2
\nDex 2
\nFgt 4
\nInt 4
\nAwe 5
\nPre 2<\/p>\n
\nDodge +6
\nParry +4
\nFortitude +7
\nWill +5
\nClose Combat (Unarmed or Gadget) 6
\nRanged Combat (Gadget) 8
\nTechnology 4<\/p>\n
\nBUSINESS\u00a0<\/b>– Expertise (business) 8, Persuasion 8
\nMYSTICISM\u00a0<\/b>– Expertise (magic) 10, Insight 6
\n*INVESTIGATION<\/b>\u00a0– Insight 6, Investigation 6, Perception 4<\/p>\n
\nInspiring\u00a0<\/b>– Connected, Luck, Teamwork
\nTactical\u00a0<\/b>– Accurate Attack, Fascinate, Set-Up
\nLoyal\u00a0<\/b>– Defensive Attack, Improved Defense, Interpose<\/p>\n
\nRanged Combat (Gadget) +2, Add another area of study (*added above)
\nArmored Costume (Removable): Protection 6 (Impervious)
\nGimmick Boots (Removable): Choose one:\u00a0[Flight 6]<\/b>\u00a0or Leaping 6, Speed 6
\nGimmick Gun (Removable): Choose one: Blast 10 or Snare 10 or\u00a0[Stun 10]<\/b>
\nGimmick Mask (Removable): Enhanced Dodge 4, Enhanced Parry 4, Immunity 2 (suffocation), Senses 5 (Darkvision, Distance Sense, Radio, Ultravision)<\/p>\nSETUP<\/span><\/h4>\n
<\/h4>\n
SCENE 1<\/span><\/h4>\n