Swords, Sorcery, and Malware
As you can see by the dates of my blog posts, I took a bit of a break from posting. Why? Because some a-hole decided to attack my site. This led to my wife (who is my webmaster) fighting through cleaning up the site, then moving the hosting site, and a lot of other things she doesn’t get paid enough to be messing with. She doesn’t get paid at all, in fact. She does this out of the goodness of her heart and because she doesn’t want to hear about this stuff in real life, so she gives me a place to discuss it with the very few people that currently make up my audience.
I asked her why anyone would attack a site like this and she responded, “Practice.” So to the aspiring hacker out there that used my creative outlet like a hitting cage slow ball, I hoped you learned something useful. I personally learned that once your website is blacklisted, sites like Twitter will ban your ass for a good two months before letting you back in. Even though you cleaned up your site and put on the tie the hostess handed you.
Okay, now here’s the game I’ve been playing…
After backing the standalone expansion for Sword & Sorcery way back in November of 2018, I have finally gotten the original base game to the table after trading for it in 2019. I still haven’t gotten the stuff from the campaign, but I hear it should get here before the four-year anniversary of the campaign launch, so there’s that.
Now the good news… I love Sword & Sorcery. It’s got what I like in an RPG board game: grueling tactical decisions that get smashed flat by the cruel hammer of randomness.
After failing the Prologue quest in my first go, I brushed up on the rules I missed (there are a lot of rules–unnecessarily fiddly board games are my jam) and grabbed two Dwarves and a Sorcerer. I made it through the first quest and immediately bought the “Act II” expansion and this game will probably be on this table over here for a decent part of 2022.
OK, it’s actually two tables pushed close together. Bigger is usually better.